Strategy statement:
Rudin House’s main material is concrete, providing the
structure with a simplified and unified look.
I particularly chose the Rudin House because of its
surroundings, I felt it would be more well suited to my environment that I used
from the first assignment. I plan on combining the two slight different
contexts (rudin house= located “within a conventional central European private
urbanization in the city [of France]”, ( - http://en.wikiarquitectura.com/index.php/Rudin_House) however I want to remain more focused
on my own environment, with a few objects that humans would leave behind –
though not too much as I assume 100 years after the extinction of human kind,
majority of traces would be gone due to uncontrolled circumstances, such as animals,
disasters and the weather.
For my later model (100 years on) I focused on the
deterioration of its materials – plaster, wood and in particular, concrete.
With earlier research, the key point i found about concrete was that they may
expand, causing cracks in the infrastructure – becoming more brittle.
For my trailer I aim to show a comparison between the ‘new’
model and the ‘older’ model. I also aim to present Rudin House as a brittle
structure, collapsing because of natural occurances that have unfolded in my
landscape.
Youtube
Filefront:
Levels:
3ds Max:
http://www.gamefront.com/files/22589114/Rudin_house.zip