Thursday, August 16, 2012

Strategy

I will be using the letter M, and the number 7 which is the second last number of my student number or it would have been 0.
I decided to keep and utilise the bright sun for my environment so I can play around with shadows/colours/time of day.
With that being said for M, I am planning to create a forest concept with a path going through in the shape of M. I am also aiming to have 'M' visible through shadows somehow.. I will figure that part out later.
For '7' I aim to play around with proportion/scale. Most likely through trees. I want to from a specific perspective to be able to see the number 7. It has occurred to me that through shadows with the sun facing on the exterior of the trees (placed in a 7 pattern), that the shadow will also produce the same number.. So I might include that too.

Monday, August 13, 2012

Skybox

First reference:


 Crysis:

Before changes in time of day:

After changes in time of day:

Time of day settings:


Second reference:
 

Crysis, before change in time of day settings:

After changes in time of day:

Time of day settings:


Still having problems with the weird prisms forming around my vegetation. And my character looks really absurd for some reason.. I can't take screenshots in real time with these prisms sticking out from the character..

Monday, August 6, 2012

Picturesque (w3)






I had a strange problem when I converted to real time where prisms would pop up where my vegetation was, as well as the character and the weapon used. The issue can be seen in the video below..
I also had issues with creating more water volumes - where the water would not pop up, even after I chose the material, so that was strange and quite disappointing..
I also need to fix the scale of my landform for bridges/structures to look proportionate..